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Old Mar 01, 2007, 04:04 AM // 04:04   #41
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There have been a few instances where there were a decent number of people in a district and no one was spamming. NEVER did anyone say anything. There was NO chatting going on. If people weren't selling, buying, or LFG, then no one said anything.

And I could care less about spammers; I keep local and trade off, and only play with people I know. The last time I pugged was...well, before Nightfall.

It's a game, let people play the way they want. Yes, spam annoys a lot of people. But in my experience, a lack of spam doesn't facilitate any chat. It's either spam or silence.
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Old Mar 01, 2007, 04:33 AM // 04:33   #42
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Quote:
Originally Posted by {BHC}KingWarman88
Hey,

Deal with it or Leave. I don't like how People act on BF2 or on AA, but I deal with it.. I don't like it how people act on Total War Mutiplayer, but I just play it once a week and deal with it..

Just Deal with it or Leave. Put up or shutup. harsh yes, but true..
QFT

Seriously if you dont like it, there are fixes, ie turning off certain chats. People whining about it isnt helping.

Also Ensign has an extremely good point. Their pay doesnt come out of nowhere, they need the money from somewhere, and thats one of the many reasons that games are pay to play.
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Old Mar 01, 2007, 07:16 AM // 07:16   #43
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Originally Posted by Iscana
Maybe we should have some social gamers involved to be a Game Master and moderate GW a little, actually I would really like to help Anet at this point if it was possible.
"Sed quis custodiet ipsos custodes?"

~Juvenal
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Old Mar 01, 2007, 07:35 AM // 07:35   #44
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Well, it is annoying but yes you can turn the chat off. There are many ideas that people can think of to help against spam but none of them will really work I suppose...people will be people.

My advice...when it comes to big towns try district 2 or 3....stay away from district 1 as that is the place for spam trading.
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Old Mar 01, 2007, 07:56 AM // 07:56   #45
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Well, I'm one of the people who think a part-time GM would make a huge difference.
Lets say in 1/2 hour per day he does visits to the towns like LA, Kamadan, Kaineng, Ascalon ID1,.. There you really don't need more then a minute to find someone who should be banned for a while or even permanent (the whole "1000k=65€, visit www.someaddress.com..." spam). And banning should be displayed in channel with something like "Player <Name> was banned for <X> days for <Reason>". If people saw ANet is actually doing something about it and they can't just do anything they wish they just might think a bit the next time they do it.
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Old Mar 01, 2007, 08:00 AM // 08:00   #46
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Back, way back, when prophecies was first released almost everyone would jump on others cases if they tried to sell in local or spew repetetive spam. It was a very nice atmosphere. The excitement level for the game was high and most people were in good moods playing the game, it was all great. Boy times have changed. Since there are ways to control the spam on the screen and there really isn't a proper trade solution in GW I really don't ever expect much to change from the way it is now, although I hope I'm wrong. There are Anet employees in cognito that do "occasionally' moderate the game if they happen to be around but the offense seem's to have to be fairly severe. I don't know if these were other, not as well known employees or perhaps the community relations folks but they did seem to have the ability to ban people. The instance I say was when someone who was gift greifing this past Xmas (where they would hold the present while the grenches were hung up at the tower so no more would fall) was banned by someone in game for doing so. The unkown employee gave fair warning, the other guy just laughed and a few minutes later...Poof...he was gone and we were told it was taken care of. It would be great if this type of presence was official and further reaching but how much can you really ask for with a no monthly fee MMORG.
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Old Mar 01, 2007, 08:10 AM // 08:10   #47
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Well, GW will have to decide what they can or cannot do....there may not be a subscription fee every month but they still want people to come and play the game. They will want to sell chapter 4 and so the need a good player base and new interest. If a specific problem gets out of control it may end up reflecting in sales.

I'm not saying this issue has gotten to that point yet but I'm sure the guys at GW are aware of such things
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Old Mar 01, 2007, 08:30 AM // 08:30   #48
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Leavers are obivously a bad thing, but you should understand that there's often a good reason. ANet can't ban people (temporarily or not) for leaving because people usually don't want to leave but have to all of the sudden. It's not like people are joining random parties just to leave them again, noone gets kicks out of that (well, probably some do, but I doubt you'll see them often).

And spamming will always be there, you don't go to Kaineng to chat, you go there to either read spam or spam yourself. People spamming that they want to have sex or anything similair will always be there as well, but that's not too hard to ignore. I agree that there should be GM's though, that can ban people that spam messages in Local Chat that are just out of the line or related to selling or buying. Still though, you're making a big deal about this, if you want to chat, join a guild.

PS. Try Grotto, it's supossed to be great for chatting
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Old Mar 01, 2007, 02:03 PM // 14:03   #49
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I do wish there would be less spam and more genuine, social conversations but I really don't see any way that this can be helped. This is why I have local chat turned off most of the time and don't AB much anymore...
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Old Mar 01, 2007, 02:27 PM // 14:27   #50
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I generally keep all chat other than Team, Guild and Alliance turned off at all times. If I enter a quiet area (ie, not Kamadan, LA, Kaineng, Sunspear Sanctuary, Droknar's Forge etc..) I may turn on Local Chat to see what sort of things are going on and perhaps if anyone needs a hand.

As for Leavers, I don't understand why they leave. I mean, Monks are spiteful and evidently gain some form of pleasure from leaving half way through a mission...hence why I always take hench monks over human ones now. But other people...why? What to they have to gain from leaving and having to do the mission again? I don't get it..
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Old Mar 01, 2007, 02:38 PM // 14:38   #51
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I was in yolan haven last night and tried to get some spammers to stop...one guy was in there for 2 hours trying to buy gold daggers...he kep upping his offer, was rude at requests to stop spamming.

I asked another guy to stop spamming and he left.

Was in sunspear sanctuary last night...at is was quiet...no spammers, so banter. I rarely get involved cuz I have 2-3 hours before I get sleepy and want to ove my monk along...other than that, I think you see more spam on the weekends.

Leavers...I had that problem in TOA last night...we were going to do Rotsacle, but America got favor and everyone jumped ship...it was sad really...I wish actual groups went into the UW...My Necro cannot do it well on her own and everyone in TOA was looking to solo...
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Old Mar 01, 2007, 02:53 PM // 14:53   #52
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There will always be a problem with WTB/WTS spam until the day Anet does either one of two things.


1) Auction house.

2) Allow people to set up individual trade shops. Setup a heading for your shop, price your items and put your items you want to sell in a trade window, click "submit" and your shop is set up with the shop name over your head. You can stay or go afk if you want. Games like Flyff & Hero Online do this and they do NOT have issues with WTB/WTS spam (this trade method works extremely well).

After almost 2 years of playing Guildwars I've come to the conclusion that Anet really doesnt care about this issue all that much. If they did care, they would have done something about it 2 years ago, lmao.
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Old Mar 01, 2007, 02:57 PM // 14:57   #53
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Here are my thoughts on what the OP has raised.

People have a "I don't care" attitude because they don't have to care.

When cooperation is required to accomplish things, you will find that people have a willingness to work together because it is in their own self interests to do so.

The general trend in Guild Wars (in my view, an unfortunate trend) has been the decline in the need and value of cooperation with other people.

In the interest of full disclosure, I am a player that plays solely with Henchies and Heroes; I have only grouped with other players less than 8 times during the last 20 months. In other games, I have played, I have grouped much more frequently.

Some Guild Wars players tend to look down their noses at other multiplayer games, but unbiased observation will reveal that cooperative play is much more rewarding in the long term. There's even a study out there that shows that "connecting' with others is a very important part of why people play such games:
Quote:

"It's our contention that the psychological 'pull' of games is largely due to their capacity to engender feelings of autonomy, competence and relatedness."
-source
Being self sufficient (autonomy) is great, I enjoy it, but it can often work counter to cooperative play.

The level of civility within the game suffers for it, as well.

edit: typos

Last edited by Kuldebar Valiturus; Mar 01, 2007 at 03:09 PM // 15:09..
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Old Mar 01, 2007, 03:07 PM // 15:07   #54
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Quote:
Originally Posted by TwinRaven
You create your own kharma....If you want to live in a positive world...be positive. I play the game and see a LOT of juvinile crap. It does not, however, effect me anymore...I tend to read through it to see if someone needs help. In pre-searing I have a character that does not much more than kill charr and give the drops to lvl 1s appearing in Ascalon for the first time. I run ppl from place to place for free...I give out information...and without being rude, or appearing offended, I say things in local chat like "Will the Hitler Youth rally participants kindly move to district 14, your party is waiting for you there" (usually after the racist crap starts to flow and there are only 10 available districts)....A sense of humor can go a long way. If someone bugs you personally, put them on ignore....or better yet....on your friends list...When they are online you can whisper to them things like: You get a hug today? Are you in a positive space today? How's the anger management coming along? Sure, they will put you on ignore....but they might get creeped out enough by your lack of negativity that they will think twice about spewing hate...Sounds hokey and kinda weird? Yes! It is...that's why it works....especially when they start crying "harrassment" and you say..."please print and send the chat log to ANet...I've been nothing but kind." You can't really kill anyone with kindness, but you can bug the hell outta them with it...Seriously, though, helping those who need it is more than a distraction from the negativity...it sets a mood, an expectation and a model for behavior. Do a good turn and it may come back to you...Let's face it: anonymity breeds stupidity...all you can do is try and combat it with what you find good in the game...
Well met!

I could not agree with you more! A little communication goes a long way in separating the wheat from the chaff, and those who expect to see only chaff will see only chaff. I have always been able to find good people to do missions with, even when my guild mates are unavailable. I just take the time to talk. It is soon apparent, by his/her words (or lack of them), what the character of a potential team mate is. If you expect and give respect, that is what you will receive (99.99% of the time, lol).

Wo Tan Ki, Ranger, Knights of shadowpeak (KoS)
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Old Mar 01, 2007, 03:21 PM // 15:21   #55
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Quote:
Originally Posted by kolakoski
Well met!

I could not agree with you more! A little communication goes a long way in separating the wheat from the chaff, and those who expect to see only chaff will see only chaff. I have always been able to find good people to do missions with, even when my guild mates are unavailable. I just take the time to talk. It is soon apparent, by his/her words (or lack of them), what the character of a potential team mate is. If you expect and give respect, that is what you will receive (99.99% of the time, lol).

Wo Tan Ki, Ranger, Knights of shadowpeak (KoS)
I can accept a Tao Te Ching approach to the human experience, it's really in line with what I posted above. When the need for civility has been displaced by other things, people will not be civil to each other.
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Old Mar 01, 2007, 03:30 PM // 15:30   #56
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Originally Posted by The Herbalizer
You are aware that trading one games items for guild wars items is not against the eula? It was dicussed yesterday and the wording suggests that it is not. (...)
I havent seen a GW-employee say its ok so I doubt that.
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Old Mar 01, 2007, 03:42 PM // 15:42   #57
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Originally Posted by Jelloblimp
I havent seen a GW-employee say its ok so I doubt that.
Well, first off, it would be a virtually unenforceable prohibition. I mean think about it. Hell, people could trade in-game items for sex, or to put it more politely, "give" things to their girl friends/boyfriends.

The distinction lies in running a "business" venture reliant on in-game properties for monetary gain.

ANet is the only entity that is legally entitled to make money off of Guild Wars properties.

Last edited by Kuldebar Valiturus; Mar 01, 2007 at 03:44 PM // 15:44..
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Old Mar 01, 2007, 05:05 PM // 17:05   #58
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i remember the one time in LA i tried to get people to stop spamming and use the trade window. i got told to f.... off and turn my chat off. i miss the days in prophecies where people had common curtosy

but there was one time in Kodah Bazaar where it was quiet and quite a few of us were having an actual decent conversation. this guy came in and started spamming and we all jumped on him and and he got pissed off about it. grant it he still spammed just to spite us which is why i'm sure he got added to a lot of people's ignore list. and as much as i hate to say it, a majority of these people are kids. i'd almost be willing to the idea of anet stepping up some of the services offered and content of the game with a monthly fee just to weed some of these people out.
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Old Mar 01, 2007, 06:42 PM // 18:42   #59
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with the game going on its 2nd year there is a growing gap between the noobs and the elites.. when the elites pve they expect others to be good which is sad...

just this whole idea of
skill = GW
WoW = time invested
PvP = Skill
Time Invested = PvE
skill > time invested
PvP > PvE

Last edited by llsektorll; Mar 01, 2007 at 06:44 PM // 18:44..
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Old Mar 01, 2007, 08:18 PM // 20:18   #60
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Quote:
Originally Posted by Gli
I think guilds and alliances have totally monopolized the social aspect of the game. Speaking for myself, I only ever have the Team and Guild chat modes enabled. Team for when talk involves the actual play our party is engaged in, and; Guild for general banter. (I do, occasionally, check the trade channel.) I'm afraid I might not be alone in this.
What did people expect when they bought a game called Guild Wars?
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